Track Overview

Next Idea to Invent (NII) guides students through the complete 5-stage design thinking process—Empathize, Define, Ideate, Prototype, Test—to create user-centered solutions. This track emphasizes human-centered design, iterative development, and learning through making and testing with real users.

NII teaches students to design based on deep user empathy rather than assumptions, generate multiple creative solutions before committing, create tangible prototypes for testing, and iterate based on user feedback. The track's defining characteristic is its systematic progression through design thinking's proven methodology for innovation.

Why This Track?

Complete Design Thinking Process

NII is the only track following the complete 5-stage design thinking methodology: Empathize → Define → Ideate → Prototype → Test. Students experience the full cycle from user research through solution validation, learning each stage's purpose and techniques.

Deep User Empathy Foundation

Design begins with understanding users profoundly—experiencing their situations, observing their challenges, interviewing them about needs. NII requires direct empathy-building activities before defining problems, ensuring solutions address real (not assumed) needs.

Rapid Prototyping & User Testing

NII emphasizes "quick and dirty" prototypes—tangible versions enabling testing and learning. Students create prototypes, test with real users, collect feedback, and plan improvements for next iterations—embodying the principle that design thinking is iterative, not linear.

Systematic Solution Evaluation

Students generate multiple solutions (minimum 8), create evaluation criteria (5-8) with weights, and systematically score all options. This scientific approach ensures the best solution is selected through evidence rather than intuition.

What Students Create

Empathize Phase

  • User definition (characteristics, demographics, needs, pain points)
  • Typical scenes description (specific examples, micro perspective)
  • Empathy methods execution (experiencing, observation, interview)
  • Comprehensive documentation (words, behaviors, failures, interactions)

Define Phase

  • Need/objective identification (synthesis from empathy stage)
  • Current solutions analysis with limitations
  • Human-centered problem statement ("How can we..." framing)
  • Problem statement resonating with user experiences

Ideate Phase

  • Multiple solution generation (8+ ideally through group brainstorming)
  • All ideas documented (separate paragraphs, 100 words each)
  • Evaluation criteria determination (5-8 distinct criteria with weights)
  • Systematic evaluation execution (8 solutions × criteria matrix)
  • Highest scoring solution selection

Prototype & Test Phases

  • Tangible prototype creation (quick, inexpensive versions)
  • Mechanism and function illustration (text + pictures)
  • Test case design (tasks, scenarios, operational indicators)
  • Testing with real user representatives
  • User feedback collection (thoughts, suggestions, 500 words)

Improvement Planning

  • Test data synthesis (results + feedback)
  • Gap identification (comparison with expectations)
  • Next generation improvements identification (specific, actionable, 300 words)
  • Appropriate prioritization

The NII Journey

1

Empathize

Students define users clearly—who they are, characteristics, needs, and pain points. They describe typical scenes reflecting problems from micro perspectives. Through experiencing situations themselves, observing users, or interviewing them, students gain deep empathy.

2

Define

Students synthesize empathy stage information to identify needs and objectives—the gap between user expectations and reality. They analyze current solutions and their limitations. Critically, they create human-centered problem statements framed as "How can we..." questions.

3

Ideate

Students conduct group brainstorming sessions generating multiple ideas (8+), building on others' ideas without evaluation during generation. They determine 5-8 distinct evaluation criteria with weights, then systematically score all 8 solutions, creating evaluation tables and selecting the highest-scoring solution.

4

Prototype

Students create "quick and dirty" prototypes—tangible versions (handmade, scaled-down) enabling testing and evaluation. They illustrate mechanisms and functions through text and pictures, explaining how prototypes work and how users interact.

5

Test

Students design test cases—tasks, scenarios, operational indicators appropriate for prototype types. They test among real user representatives, objectively recording results. They collect feedback—users' thoughts and suggestions—ensuring specificity and detail (500 words) from multiple perspectives.

6

Iteration Planning

Students synthesize test data (results + feedback), comparing with expectations and identifying gaps. They acknowledge successes and failures, demonstrating iterative thinking—understanding that design thinking is cyclical, using results to redefine problems or return to previous stages.

Skills Students Develop

Design Thinking

  • 5-stage process application
  • Human-centered approach maintenance
  • Iterative mindset cultivation
  • Learning through making and testing

Empathy & User Research

  • Deep user understanding development
  • Direct user engagement (experiencing, observing, interviewing)
  • User-centered design perspective
  • Avoiding assumption-based design

Prototyping & User Testing

  • Rapid prototype creation
  • Tangible solution building
  • Real user validation protocols
  • Qualitative feedback collection

Who Should Join NII

Hands-On Makers

Students who enjoy building tangible prototypes, testing ideas physically, and learning through making rather than just planning.

User-Centered Designers

Those who value understanding users deeply and designing based on real needs rather than assumptions or personal preferences.

Iterative Thinkers

Students who understand that good design emerges through cycles of creation, testing, and refinement—not single perfect attempts.

Creative Collaborators

Those who thrive in brainstorming environments, enjoy generating diverse ideas with teams, and build on others' contributions.

Ready to Innovate?

NII provides complete training in design thinking, teaching students that innovation emerges not from sudden inspiration but from systematic processes—understanding users deeply, defining problems clearly, generating options broadly, prototyping quickly, and testing thoroughly. Through experiencing the full design thinking cycle, students learn that great design is iterative, user-centered, and built on empathy rather than assumptions.

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